#include "UGLayerColor.h"

namespace ugame {
    void UGLayerColor::onEnter() {
        CCLayer::onEnter();
    }
    
    void UGLayerColor::onExit() {
        CCLayer::onExit();
        this->removeAllChildrenWithCleanup(true);
    }
    
    bool UGLayerColor::initWithColor(const Color4B& color) {
        return LayerColor::initWithColor(color);
    }
}
